﻿using System;

namespace RayDen.Library.Entity.SceneGraph
{
    [Flags]
    public enum SceneGraphChangesType
    {
        None = 0,
        Observer = 1 >> 1,
        Lighting = 1 >> 2,
        Geometry = 1 >> 3,
        Volume = 1 >> 4,
        CustomParameters = 1 >> 5,
        Material = 1 >> 6,
        FullGraph = Observer | Lighting | Geometry | Volume | Material
    }
}
